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How Should I Run my Mega Lopunny?

No.22634365 View ViewReplyOriginalReport
So this is my OU team atm, and it is servin me pretty well, except Im a little torn on my Mega Lopunny's last two moveslots. What do yall think?

Lopunny @ Lopunnite
Ability: Limber
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Heal Bell
- Fake Out

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Knock Off

Dovahkiin (Sylveon) @ Choice Specs
Ability: Pixilate
Shiny: Yes
EVs: 244 HP / 252 SpA / 12 Spe
Mild Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Hidden Power [Fire]

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fighting]
- Defog

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 240 HP / 252 Def / 4 SpD / 12 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge

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