>>22703771Hell, somehow it manages to be even more environmentally tone deaf than Pokemon, whose first games had a literal pile of radioactive sludge as a monster. How's that for poor design. The writing seems, from these screenshots, all over the place and very tryhard: torturing criminals, pointless curses, and "quirky" characters that merely come off as insane.
They've certainly put some effort in, I will admit that. Certainly more than I, or most, have put into their fanworks. But that, unfortunately, doesn't matter. Either you made good design decisions or you didn't. You don't get pity points for putting tons of effort into bad gameplay. You can be the hardest worker, but if you can't figure out how to apply that work in the right ways, you're not actually going accomplish much of note.
For instance, the scope of this game seems ludicrous. 18 gyms, one for each type, intentionally designing the level curve to make your mons disobey you as a kind of grind inhibitor, a shit load of crazy and intricate field types that are going to make the gyms utter ass to get through. It's too much. Each field type alone adds a bunch of new shit you need to keep track of, most of it appearing to be utterly nonsensical and byzantine in its rules. Will information on them even be in the game? Or just up on their site?
Again, I applaud their work ethic, but it just shows how otherwise incompetent in game design they seem to be, because they pour tons of effort into bad mechanics and designs, seemingly ignorant their efforts only make their game worse. I can't honestly form an opinion of the game just from these threads, and the games still incomplete. But I'm seeing the direction they seem intent on heading in, and I don't like it.