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Quoted By: >>23017654 >>23017672 >>23018411 >>23023593 >>23023607 >>23024865 >>23027874 >>23035423 >>23055960
Niche checks/counters to OU/Ubers Pokemon that exist in lower tiers, situational or otherwise.
If you can't think of any existing ones, make some up! I'll start with an example of each.
>Rotom-Wash/Talonflame
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP, 252 Def, 4 SpDef
Relaxed Nature
- Thunder Wave
- Volt Switch
- Scald
- Heal Bell
With Volt Absorb, the only thing that Rotom-W can do against it is burn it (which is why it has Heal Bell, functioning also for great team support). It can't Discharge or use Volt Switch to get out, so it either has to use Pain Split it's great HP stat, or switch out -- which means YOU can either predict the switch if they have something that's Ground Type/Mega-Sceptile and switch out too, or use Volt Switch to gain momentum or paralyze/burn the switch-in. Also, Hydro Pump doesn't do shit against it.
For our Bravest Bird, both of its stabs do almost nothing against Lanturn (Flare Blitz and Brave Bird). The only thing it can really do is U-Turn out or try Will-o-Wisp, which is why we have Heal Bell and a nice slower Volt Switch to gain momentum, or Scald to get a potential burn on the switch.
>inb4 verlisify pls go
we can all have fun here, right? and we all know the difference between checks and counters? right?
If you can't think of any existing ones, make some up! I'll start with an example of each.
>Rotom-Wash/Talonflame
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP, 252 Def, 4 SpDef
Relaxed Nature
- Thunder Wave
- Volt Switch
- Scald
- Heal Bell
With Volt Absorb, the only thing that Rotom-W can do against it is burn it (which is why it has Heal Bell, functioning also for great team support). It can't Discharge or use Volt Switch to get out, so it either has to use Pain Split it's great HP stat, or switch out -- which means YOU can either predict the switch if they have something that's Ground Type/Mega-Sceptile and switch out too, or use Volt Switch to gain momentum or paralyze/burn the switch-in. Also, Hydro Pump doesn't do shit against it.
For our Bravest Bird, both of its stabs do almost nothing against Lanturn (Flare Blitz and Brave Bird). The only thing it can really do is U-Turn out or try Will-o-Wisp, which is why we have Heal Bell and a nice slower Volt Switch to gain momentum, or Scald to get a potential burn on the switch.
>inb4 verlisify pls go
we can all have fun here, right? and we all know the difference between checks and counters? right?
