>>23071817XY, holy shit was it laughable. Even if you turn off the Exp. Share, ignore hand-outs, avoid Super Training and Amie, all the trainers have like two Pokémon at most. I didn't know how bad the Exp. Share actually was and didn't turn it off, and also messed around with Amie because it was new and I was hype about it, and it just ruined the game completely. When I beat the Champion my non-traded Pokémon were Lv. 75, and my traded Farfetch'd you get early in the game was at level eighty-fucking-five. Diantha's best Pokémon is Lv. 60.
ORAS isn't THAT bad level-wise if you turn off everything, ignore hand-outs, play with a full team of six, general things like that; I was at least underleveled when I went against Steven doing all that. My problem with ORAS's difficulty is, like XY, it's incredibly see a trainer have more than two Pokémon. They also went back to RS's "double battle opponents can only have two Pokémon, no exceptions" rule instead of Emerald letting double battle opponents use whatever number they want; the only exception is when you have a multi-battle, and your partner is always strong enough that you could sit there and use fucking Splash every turn and your partner would be able to beat both opponents for you. I made a challenge out of it where I tried to KO my partner's Pokémon before he KO'd the opponents.
Also what
>>23072114 said, I feel bad for the kids who don't know to restrict themselves and beat the game without trying. It's the same problem I have with NSMB's super guide, it's just letting anyone win without ever having to play something challenging.
Gen VI pulls punches at all times; it very much lines up with Masuda's "we didn't want to put the Frontier in because we don't want to make little kids lose" statement, there's no point where you're at risk of losing even a single battle if you take everything the game gives you. Even ignoring them, it's the easiest Gen of them all.