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>Mega-Machamp
Fighting
Chain Punches
Punching moves hit four times (could still miss depending on accuracy, so theoretically Dynamic Punch could hit 0/4 times).
HP 90
Attack 100 (-30)
Defense 130 (+50)
Sp. Attack 75 (+10)
Sp. Defense 135 (+50)
Speed 75 (+20)
(still won't learn mach or drain punch)
there's your mega mom counter; but still gets wrecked by the likes of megamence
attack is reduced significantly, and he still has no access to mach and drain punch. also consider Machamp has one of the highest base attacks before the power creep. right now most other relevant fighting types pretty much laugh at it. letting Machamp play a major offensive role is simply going back to its roots
>Mega-Golem
Rock/Ground
Terra Firma
Rock weaknesses are ignored
HP 80
Attack 150 (+30)
Defense 150 (+20)
Sp. Attack 55
Sp. Defense 85 (+20)
Speed 75 (+30)
as much as i like Rhyperior, i feel like Golem should have its chance to shine. Crippling rock and 4x weaknesses are removed without compromising rock STAB
>Mega-Milotic
Water/Fairy
Serene Grace
HP 95
Attack 70 (+10)
Defense 130 (+51)
Sp. Attack 100
Sp. Defense 145 (+20)
Speed 100 (+19)
Why should Gyarados be the only one to have the fun? Milotic now has a niche over other bulky water types and Scald spam will be more annoying than ever
>Mega-Froslass
Ghost/Ice
Phantom Frost
Physical Moves are blocked completely
HP 70
Attack 100 (+20)
Defense 80 (+10)
Sp. Attack 110 (+30)
Sp. Defense 100 (+30)
Speed 120 (+10)
becomes a foil against the rampant physical sweepers in the game, retains the fast ice sweeper role but with actual offensive presence
>Mega-Butterfree
Bug/Flying
Multiscale
(its wings have scales)
HP 60
Attack 35 (-10)
Defense 50
Sp. Attack 140 (+50)
Sp. Defense 100 (+20)
Speed 110 (+40)
fast special counterpart of beedrill
what other counterpart have i missed? also, let the butthurt and rage comments commence