>>23185213>Chilling Dance / Electrifying DanceSure, not bad. Although grass type would need its own variation more than electric type (which already has Charge Beam).
>Bizarre RoomThere was a similar idea in earlier thread. I believe it was 'Wacky Room' and was actually inverting type effectiveness. Both are interesting ideas.
>Puff UpFunny idea but doubling Explosion power isn't a good choice.
>Gale-force WindsI don't like it to be honest. Not only does it prevent from switching it also deals pretty nasty damage (35 BP AND 1/8 of foe's HP?).
>Acid RainCheck out Corrode in OP's image. I'd say your version needs less BP.
>Cheap ShotNo. This is simply stupid.
>>23185318>Hero StanceI'm against moves which increase speed, offense and defense. I could let it pass if the distribution was very limited.
>Fae DanceThis is a funny idea, I like it
>VegetateNot a bad idea. I can see it working pretty well with Power Herb.
>Dragon FistNeat idea although I think its accuracy should be lowered to 85%.
>>23185493>Sword of Justice What exactly is 'type advantage over the user'? Enemy resisting your type, enemy being super effective on your type or both? If both then this move would easy to abuse.
>Cherry BombNicely balanced but seems kinda unnecessary when Bullet Seed exists.
>CorrodeCheck OP's image. Your version is way too powerful. It would make Poison Jab and Cross Poison (not counting Drapion) obsolete.
>Bone Chill>Frozen CutterFreeze inducing moves are scary. But both attacks are pretty nicely balanced.
>Draco FangI suggested changing Maw (move from previous thread) to exactly this. IMO, very nice idea.
>Obsidian Cutter>Rusty SlashBoth are nicely balanced and both make little to no sense with their secondary effects.
>Shield BashThis is one of the funniest moves I've seen around here. Amazing idea, I would even increase its damage.
>Shot in the DarkVery funny, I like it as well. 67,5% for it to hit btw.