>>23226159>Ice Resisting Ground and flyingThis is pertinent. Flying needs a debuff and ice BADLY needs a defensive buff
>Fairy losses bug resist and immune to infatuationThematically it makes sense and makes Bug not be crippled more offensively than it already is.
>Water being weak to poisonHonestly I don't know how to feel about it. Thematically its weird to justify the whole pollution thing, but Poison is a pretty shitty type offensively, being only useful for hitting fairy. Doing this would make for some interesting matchups again poison.
>Grass resisting rockNot bad honestly with how prevalent stealth rocks are. Grass types being able to jump in on rocks and take powders makes them more useful defensively.
>Steel resists ghost (again)Honestly thematically it would make more sense for it to still resist dark, but ghost does happen to be amazing with only normal really being its rare bane. I'd be ok with it other than it giving Steel/psychics some more defenses than they need.
>Psychic resist normal and fairyWith fairy moves being around cuteness and illusions and the moon, makes sense that smart psychics would resist it. And if Psychics can resist fighting attacks, they can sure resist the lesser normal type attacks. While a little unfair to normal, i'm certain it isn't gonna be gamebreaking.
>Rock resisting rockHonestly it wasn't until Gen 4 I actually found out this wasn't the case. A double edged sword, but would really help all the dual type rocks out there for certain. And rock types all learn earthquake, so no fear of losing out attacking another rock with a rock.
>Bug resists dark and weird doubles buffGiving Bug resistance to dark after knock off has become a part of every team is really a necessity. As for the doubles thing, I think thats really dumb. Theres got to be a better way to buff bugs offenses then some weird plus/minus thing like that.
All and all pretty damn good. Would love to see this shit implimented.