Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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>Hyper fang(Certain kill fang):
Normal type
Physical
BP: 80
PP: 15
Acc: 95%
10% chance of flinch. If the enemy is KO'd by this move, their attack raises two stages.
>Kinesis(spoon-Bend):
Psychic Type
Status
PP: 15
Acc: 80%
Lowers enemy's Defense and special defense 1 stage.
>Vital Throw:
Fighting Type
Physical move
BP: 90
PP: 10
Acc: -%
Priority: -1
Attack never misses.
>Barrage:
Grass type
Special move
BP: 25
PP: 20
Acc: 100%
Hits 2-5 times.
>Bonemerang:
Ground type
Physical move
BP: 50
PP: 10
Acc: 95%
Hits twice. Circumvents ground type immunity of flying types and levitate.
>Twin Needle:
Bug type
Physical move
BP: 45
PP: 20
Acc: 100%
Hits twice and has a 20% chance of poison.
>Skull Bash:
Water type
Physical move
BP: 130
PP: 10
Acc: 100%
Priority: +1 (on turn of lowering head)
First turn defense is raised two levels. Second turn attacks, dropping defense 1 level. Boosted by mega launcher.
>Mega Kick:
Fighting Type
Physical Move
BP: 120
PP: 5
Acc: 95%
User receives 25% recoil.
>Morning Sun:
+1 priority in sunlight
>Sharpen
Normal Type
Status
PP: 15
Raises user Attack and accuracy 2 stage.
>Rocker Wrecker:
Fighting Type
Physical Move
BP: 150
PP: 5
Acc: 100%
User much recharge next turn.
>Roar of Time:
Dragon Type
Special Move
BP: 150
PP: 5
Acc: 100%
User much recharge next turn. Users health and status condition is returned to how it was the turn before the move was used.
>Crush Grip:
Normal Type
Physical Move
BP: 150
PP: 5
Acc: 100%
Ignores all user stat increases.