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Quoted By: >>23259481 >>23259543 >>23259586 >>23259748 >>23263295 >>23263493 >>23263497 >>23263634 >>23265487
So, /vp/, how would you go about fixing sneaky pebbles?
>entry hazards fade after some time
>more types variants of SR that don't stack, so teams have to choose and fire/flying/ice aren't singled out
>more rapid spin type moves with wider distribution
>pokemon that resist SR (like steel, ground) remove them, like poison with toxic spikes
>your own ideas?
>entry hazards fade after some time
>more types variants of SR that don't stack, so teams have to choose and fire/flying/ice aren't singled out
>more rapid spin type moves with wider distribution
>pokemon that resist SR (like steel, ground) remove them, like poison with toxic spikes
>your own ideas?