Would you all play a Pokemon Roguelike?
>Procedurallly generated maps, like a mystery dungeon (still tallgrass and turnbased battles though, not things walking up to you and attacking.)
>Pokemon species are randomly generated, like a randomizer run, as are family and movepool.
(sprites probably created by picking pieces from lists connected to type, and assembling e.g. "Lizard Body" "Electric: Light blue, star pattern, lightbulb: on tail"
Names would similarly be assembled by type and body-shape based lists. "Volt" "Iguana" Voltuana"
Things within families would have higher liklihood of sharing traits, Voltuana evolves into Shockuana, now a larger bipedal lizard form, but still electric blue with a star pattern, now with lightbulbs on his back in addition to his tail.
>Pokemon dying of a nuzlocke. When your entire party dies, you return to last PC equivalent with money penalties same as blacking out. When all your pokemon die, you lose and must start a new game. (hardmode, just party dying is newgame)
What think you all?