>>23322789I think it's in your best interest to do bring some common things (I had in mind Heatran, since it directly covers the Psychic, Fire, and Flying weaknesses). But if you want to go unique, here are some cool things:
- Defensive Hydreigon for Psychic (barring Dazzling Gleam mons) and Fire. It gets U-Turn and Roost, and can scare with Draco, Dark Pulse, etc. A slow U-Turn helps it go back into Bee.
- Claydol for hazard control. Rapid Spin, Stealth Rock, rest are a toss-up between screens and Earth Power and Ice Beam. Ice is particularly great for confronting Lando-I which Clay typically walls.
- Furfrou is a great general wall, and can generally beat anything 1v1 if said thing can be beaten by Toxic. It also gets U-Turn, to help you pivot back into Bee.
- Defensive Xatu is a good anti-lead and stops things like Ferrothorn in their tracks. It gets U-Turn and Heat Wave (and Psychic so Keldeo doesn't joke you off), but it depends on how you'd like to run the team to decide the moveset.
- Celebi is a cleric and status absorber. Use it to beat Keldeo, Rotom-W, etc.