>>23332794Sand veil outright prevented damage for a turn though. In Gen 4, the go-to cheese it strategy was
>go garchomp>sub up>opponent attacks and tries to break the sub>with 4 subs and a 25% evasion rate, you likely have at least one of those attacks missing>free swords dance, zero prediction required, even better if they switch out or don't break the sub on the turn you swords dance>if they try to set up, they lose because you're behind a sub>102 base speed before prankster was introduced and 130 base attack at +2 for almost no opportunity costThere's a reason Garchomp was the first non-legendary which smogon banned to Ubers who wasn't named Wobbuffet.