>>233848141. -ilate abilities no longer give the 30% boost; moves with recoil or charge/recharge turns do not work with the ability (they would stay their original types if used)
2. Parental Bond deals 75% the first time and an effectless 25% the second time
3. Gale Wings does not work with moves with recoil or charge/recharge (they become original priority)
4. Tough Claws drops to 1.1x but bumps accuracy on moves up by 1 stage; Iron Fist increases to 1.3x
5. Healer always heals the user of status at the end of the turn in Singles; in Doubles, the ally is always healed at the end of the turn -- when all allies are fainted, the user is then healed
6. Huge Power and Pure Power only apply double the attack stat on turns in which the user is attacking and the targeted opponent is not
I think that fixes most things. Still trouble with Mega Banette and Mega Steelix.