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Quoted By: >>23600319
>take an interesting but underpowered move
>make it viable
>Hard mode: no BP or accuracy increase
>Aurora Beam
>100% chance to lower attack 1 stage
>Grassy Terrain
Grass types recover 1/4 HP at the end of the turn instead of 1/16 at the end of each turn.
>Mist
Prevents self-induced stat drops as well. Ice types gain +2 Def and Sp.Def while it's active.
>Lucky Chant
Also raises the user's team CH rate 2 stages while it's active.
>Fly/Dig/Dive
Raises speed 1 stage during the charge turn.
>Sky Attack/Freeze Shock/Ice Burn
Raises Atk (SpAtk for Ice Burn) one stage during the charge turn. Also grants Endure during that turn.
>make it viable
>Hard mode: no BP or accuracy increase
>Aurora Beam
>100% chance to lower attack 1 stage
>Grassy Terrain
Grass types recover 1/4 HP at the end of the turn instead of 1/16 at the end of each turn.
>Mist
Prevents self-induced stat drops as well. Ice types gain +2 Def and Sp.Def while it's active.
>Lucky Chant
Also raises the user's team CH rate 2 stages while it's active.
>Fly/Dig/Dive
Raises speed 1 stage during the charge turn.
>Sky Attack/Freeze Shock/Ice Burn
Raises Atk (SpAtk for Ice Burn) one stage during the charge turn. Also grants Endure during that turn.