>>24526920>Discharge+Absorbing moveWelcome to doubles tactics 101! Did you know earthquake and levitate work together as well?
>Rototiller+ forest's curse2 mons turns to get +1 boosts to both attack stats. It's inefficient, and rototiller mons aren't generally very good in doubles. Not to mention slapping grass on one of your own mons makes you way more vulnerable.
>Trick or treat + curseLiterally what is the plan here. If you trick or treat a mon it will end up ripping off half of its health. Theoretically, since it was targeting itself with curse, wouldn't that mean that it is also the target of the affliction? Even if it does land on the opponent, you spent 2 mons turns to take away 25% of the opponent's health on one mon, plus -50% of one of your own's health. Were you planning to trick or treat an opponent's mon who has curse? That sort of works, but that's not really very helpful to you outside of one quick kill. Not to mention that most trick or treat users are slow as shit. And it takes up a move slot on the off chance that you ever get the opportunity to do it.
>>24527207>>24526928Fissure and one hit KO moves are normally banned from any format that isn't just random play.
>>24527192Klinklang is slow and Dedenne will be killed before it gets flux off. Plus/minus are great in theory, but like team preview Zoroark everyone knows why you selected the mons you did and will shut you down hard.
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