Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[3 / 2 / ?]

ITT fix moves

No.24531758 View ViewReplyOriginalReport
>Gamefreak has no fucking idea how to work Beat Up
>changed a bunch throughout the generations and it's never been right

ok here we go this is what Beat Up should be like:

>10 PP, base power 15 per hit
>can get STAB if used by a Dark type
>only being fainted, asleep, or frozen can prevent teammates from striking
>damage is based on each teammate's current attacking power, and takes into account abilities, items, etc.
>independent chance for on-hit effects and crits, but only will only roll, for example, a flinch for the one hit from a teammate holding a King's Rock
>on-hit contact effects/damage will only happen to the pokemon striking at the time, when applicable

>otherwise just works as a normal multi-hit move

>animations actually show the other pokemon coming to attack

Beat Up had so much potential when it used the Attack stats of the team instead of the user of the move