>>24581651Mewtwo's damage and KO potential are awful, especially considering being so large means he's a LIGHTWEIGHT that gets combo'ed like he's a fast faller then he dies at 60% to a light breeze. His only decent early kill move is fair.
The entire problem is that Mewtwo's hitboxes are slow, AWFUL, and don't match the animations. It has nothing to do with not knowing them. By the way, Roy's fsmash does have an aerial hitbox, I've hit it multiple times, it's diagonally up in front of him.
Also just because it's in the tip section doesn't mean it's good. You know what's also in the tip section? Samus' jab being intentionally bad.
There's a reason Mewtwo is completely absent from the meta. No it's not because "t-t-they just need to get gud!", it's because the character fucking sucks and is bottom 5 trash. You can get good with him, but I hope you enjoy having to work 10x harder to get the same reward as a fucking mid tier(which means you have to work 20x harder to get the same reward as a top tier).
The dthrow stuff was just the fact that his dthrow has zero combo potential even though it looks like it should. He has so much end lag on it that he can't follow up. Meanwhile, characters like Lucas can act immediately after using dthrow and Ike has insane IASA frames on his uthrow so he can get out of the animation long before it's actually over.