>>24661731SUICIDE BITCHES
New:
>Shedinjagimmick. quick, weak attacks and defenses. attacks knock it down/stun it, but don't do any damage. can only be damaged by burst attacks/megas
>Tyrantrummonster close range, no long range. short movement is doable, but over distance, it accelerates so much you can't control it
>Togekissflight-based, solid defense and attack. in the air, shoots off ranged or close-quarters attacks. on the ground, meaty wings defend better, but movement is limited to a crippling degree
>Pidgeotflight-based, physical/close range quick attacker. dive attacks deal more damage, but leave it grounded, but it excels at juggling/setting up quick air combos
>Jellicenttanky defender. can move underground ("swimming" through ground since it's a ghost) and send out attacks underground so that the spot they emerge from can be controlled
>Ludicolobeefy, mediocre attack, pretty slow. makes it rain, and then performs various rain dances to buff different attack and speed
>Baltoyquick, low attack, specializes in reflecting and countering enemy attacks (via rapid spin)
>Piloswinetank, pathetically slow. when it stops moving, the damage it takes is significantly reduced
>Bouffalantquick, sturdy, and strong. charges with unblockable attacks that deal recoil. only close-range, but can approach quickly with dash
>Nidoqueenslow and bulky, stomps around to shake up/ stun the opponent. strong physical attacks, also a horn-based attack that poisons
>Slowbroslow, bulky, mid-range special attacker. sometimes gets distracted and sits still for a couple seconds - 50% chance nothing happens, 50% chance it heals
>Crustlehigh defense, moderate speed and attack. over the battle, its crust breaks down, lowering defense but boosting speed. crust can be rebuilt with a special
>Boss: Deoxyscycles between forms, either based on the attacks being used against it, or on a unique stage with meteors on it that it can go near