>>24683471>cuts down the number of new pokemonI think that was the point?
>players barely use most of them, being post game and limited to 1 per teamThats only true for XY. And you're not limited to 1 per team, more like 1 per battle.
>continuously raises the power creep as GF wants to make players use the new onesYou clearly havent been playing competitive for long, this was a problem way before Megas were introduced.
>divides the playerbase in opinion, or "if my bro doesn't get a mega I'll be skipping next game"Thats just what people say. If they're long time fans and not bored of the series in general, they're going to buy the next game anyway.
>clutters the bags; next gen we'll be approaching 100 mega stonesThats more of a problem with GameFreak removing the fucking PC Storage in gen IV. Anyway, if they start cluttering the bag too much GameFreak can just retcon them to one "Mega Stone"' item that can be used with all Mega Evolving Pokemon.
>limits time spent on new features, as megas are considered one of the series "selling points" nowUnfortunately you're correct here, as anyone who followed ORAS pre-release can atest.
>strips weak pokemon of any future; they can't evolve anymore and are stuck with a weak mega/useless abilityFor two stage evolution lines like Beedrill and Pidgeot Mega Evolution was probably their last and final shot at achiveing relevancy. In other cases it's debatable, Pokemon like Mawile or Kangaskhan probably would never recieve such overpowered abilities if they werent tied to a Mega Stone.
>catering to genwunners can backfire; they're not the kind who'll stick with the seriesAgreed, but considering most of the "iconic" Pokemon like Charizard and Mewtwo already got their Megas I think they're done with pandering to genwunners for now.