>>24711793To be fair, I think the first half of the game or so wouldn't be so bad if they just gave us some really solid, tangible foreshadowing.
Like, there is foreshadowing during the first part of Super. The partner gives you the Harmony Scarves, and the fact that they
accept the Litwik despite them needing to scare other Pokemon is a nice parallel to them accepting Dark Matter.
The problem is that the stuff that gets foreshadowed never really comes into play early enough to be relevant. You get the Harmony Scarves really early, but you don't have your first Harmonize until way, way later, in like Chapter 13 or 14 or something. By comparison, the Dimensional Scream happened early, but was actually relevant to the story by helping you save Azurill, and then you used it multiple times over the course of Explorers' first part.
Similarly, the brief dialogue references to Pokemon getting turned to stone during your time in Serene Village come off as less relevant and more like gossip. It's like talking about what you heard on the news this morning about what happened so-far-away, it feels interesting but not relevant. By comparison, in Explorers time was going out of whack, so the partner telling you about the Time Gears was relevant lore, hearing about how time had stopped in another area introduced a smaller-scale conflict facing the world into the story, and then you found the Time Gear at Fogbound Lake, which became relevant very quickly afterward. Those were always much more tangible than oblique dialogue references.
Man, I've been saying this a lot recently, but the more I think about Super's story, the less I like it. What happened?