>>24769308>so who is next , "an infinte pidgeot/butterfree/alakazam/machamp/existing pokemon clones"?of those you posted, only pidgeot and butterfree had at least 4 clones.
Alakazam has who for a clone exactly? Sure we have Gardevoir, Gothitelle and Reuniclus but none of those are even statistically and competitively similar. Only Gardevoir and Gothitelle are, and just in the aesthetic department.
Machamp has Conkeldurr, sure, but are you really that buttblasted to have two "regional brawler/musclemon" when there are
>6 different regional pikachu lines?>generations with 2 different regional bugs, for a total of 5 different lines, 6 if you count the number of final forms (Wurple line is branched)?>4 "regional birds", 6 if you count 2-stage lines such as Noctowl and Swellow (others would even argue for Pelipper)?>3 consecutive "regional fire/fighting starter"? (i love Emboar though)That's like complaining about having 2 "regional rock types" or 2 "regional pathetic fishevolving to strong serpent" as part of your regional archetypes
It doesn't make sense. Start complaining when maybe we get a fourth counterpart.
>>24765503>But why is it so hard for Fakemon artists to make good Fighting types?I've noticed that, too. It's usually a fakedex's pitfall because I see panda brawlers with bamboo everywhere, or they just make a vaguely muscular humanoid that simply gets bigger. I don't really blame them, fighting type is probably the hardest to conceptualize and execute into a design because your main inspirations are moves and skills, not animals or mythological creatures. Hell, my fighting type fakemons up to now are still mostly likely ripoffs. Whenever I do come up with something interesting conceptually (i.e., kabuki warrior, yamabushi, etc), it;s hard to translate into a design.
What actually surprises me about Conkeldurr is that they managed to repeat Machamp's progression without making them too similar aesthetically.