[5 / 2 / ?]
Quoted By: >>24780631 >>24783558 >>24783595
>It's the year 2015.
>The Gameboy is a smash hit and the Gameboy Colour is already flying off shelves.
>You're a Video Game critic employed at a reputable European Magazine and you've been assigned a review for December.
>It's Pokémon Trading Card Game, a card game that's based on the popular children's Television show and Video Game series.
What do you score the game and why?
9.0
+Simple and easy to understand rules with a lot of gameplay depth.
+ Hub based gameplay makes it perfect for portable play.
+Multiple custom deck support.
+New cards come in thick and fast.
+Trading Card matches work well and reflect the real world counterpart.
+Theme decks are viable.
+Gyms that lean towards once class type don't solely rely on that type, no steam rolling.
+Buying the game new at retail will net collectors a rare trading card.
-Soundtrack can get grating.
-Over reliance on Hub locales can make the game feel small.
-Overall goal leaves little room for endgame deck building.
>The Gameboy is a smash hit and the Gameboy Colour is already flying off shelves.
>You're a Video Game critic employed at a reputable European Magazine and you've been assigned a review for December.
>It's Pokémon Trading Card Game, a card game that's based on the popular children's Television show and Video Game series.
What do you score the game and why?
9.0
+Simple and easy to understand rules with a lot of gameplay depth.
+ Hub based gameplay makes it perfect for portable play.
+Multiple custom deck support.
+New cards come in thick and fast.
+Trading Card matches work well and reflect the real world counterpart.
+Theme decks are viable.
+Gyms that lean towards once class type don't solely rely on that type, no steam rolling.
+Buying the game new at retail will net collectors a rare trading card.
-Soundtrack can get grating.
-Over reliance on Hub locales can make the game feel small.
-Overall goal leaves little room for endgame deck building.