Quoted By:
>Break Smogon
Make stuff that's too powerful not to use, but extremely luck and matchup dependent.
>New move
Sand Blaster
Rock, Special, 130 Base power, 70% Accuracy
50% chance to sharply reduce foe's accuracy on hit. Ever Rock and Ground type now learns it.
>New pokemon
Steel/Grass type with 120/120/120 defenses, learns Synthesis and Recover for recovery, and learns Toxic and Rain Dance. But its ability makes it Auto-Ingrain when it enters the battlefield, so it regains health every turn, but can't switch, ever. Matchups become even more of a thing because of this.
>Change existing Items
Absorb Bulb, Cell Battery, etc. don't disappear after use, and effective give your pokemon extra immunities. Matchups are EVEN more important, prediction becomes nearly impossible now that shit can switch-in so easily, even against stuff they'd normally be weak to.
>Make max power on Magnitude 200 instead of 120. In general, make Magnitude's powers higher.
>Speed now determined semi-randomly. You take the two existing pokemon's speeds, and add them together. Their speeds give them more points in a "Speed Lottery" where it determines at random which one goes first. For instance, a Chansey with 100 speed and a Happiny with 50 speed are battling. The game chooses a number between 1 and 150. On 1-100, Chansey goes first. On 101-150, Happiny goes first. Speed is no longer set in stone.
>Games automatically end after 100 turns and end in a draw if no one has on yet. Stallfags BTFO.
Smogon is kill.