>>24855242Actually, how many types can AyaP hit for SE (obviously not all at once thanks to 4MSS, but still)
Void: Dark (Changeling)
Fire: Earth (Spirit Stone Jig)
Water: Electric (Spark Javelin, although a neutral Twister or Transcend Form will still outdamage it)
Nature: Fire (Rising Sun; while using a BP50 move is of dubious effectiveness, it does also raise speed if you want to not invest as much in Speed: one use of it and you'll still outspeed the entire metagame outside of Scarf)
Earth: Fighting (Transcend Form)
Steel: Fighting or Earth
Wind: Electric (again, a neutral Twister will outdamage Spark Javelin; it's only useful against Water/Wind types)
Electric: Earth
Light: Dark
Dark: Fighting
Nether: Dark
Poison: Earth or Wind (Twister)
Fighting: Wind
Illusion: None actually
Sound: Wind; post expansion Electric will also work but why would you use that when it's weak to Twister
Chaos: Fighting
So literally ONE type in the entire game can't be hit by AyaP for neutral, another can be hit by SE only using a BP50 move (albeit one that makes her outspeed the very few things that normally do go faster than her), and a few can be hit for SE with Electric but a neutral STAB move would usually outdo it so it's not really worth it.
Final tally, assuming a moveset of Twister/Transcend Form/Spirit Stone Jig/Changeling
The only types you WON'T be able to hit for SE are Water, Nature, and Wind, none of which resist your Wind type STAB. That's absolutely insane type coverage in just one moveset with 3/4 of the moves being over BP120, and the last one switching you out after use to fuck the opponent over even further.
BAN AYAP