>>24909796>>24909854Blenderbro here.
Gardevoir actually does have both knees and wrists.
Here, let me give you a basic rundown of Gardevoir's skeletal structure.
Its core consists of 2 spinal bones, a waist bone(which translates the entire model), and a hip bone(which swings the hips around). Its spike is located near the point spine 1 and 2 meet, but is made of two connected free-floating bones that allow the spike to not only flex, but also to be removed entirely from the body.
Attached to the Core(spine2) is its shoulder bones, which function like human shoulders. Each arm goes: shoulder, upper arm, forearm, followed by TWO wrist bones(one for rotating the hand, and another for bending it), finally tipped with three solid finger bones.
The legs are linked to the hip bone, and go: Thigh, shin, foot, and toe, creating THREE total joints. A knee, an ankle, and toes.
The dress is also linked to the hip bone, and consists of 34 total bones. 5 for each of the 4 flaps on the front and sides, and 7 for each of the rear ones.
The head is attached to spine2 by way of a neck bone, which move the neck, and a head bone, which move the head atop the neck. And attached to the head are 4 bones(2 each) which allow the hair bits under its ears to be moved.
And all this is pretty much how Gardevoir is rigged in-game.