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Quoted By: >>24917462 >>24917468 >>24917596 >>24917861 >>24917883 >>24917923 >>24917992 >>24918048 >>24918153 >>24918346 >>24918733
Things Pokémon games need to stop doing:
>HMs
No reason to do this. It crowds party slots and movesets. Just give the player items that do these things.
>Night/day cycle puzzles/gameplay elements that aren't visual effects
It's not fun or challenging. Pokémon appearing at night vs. day is fine, but other than that, keep it visual.
>Gym entrance "puzzles"
90% of the time they are either trivially easy or literally impossible to do anything but perfectly solve--either make them challenging or just remove them so there isn't tedious bullshit before gym leaders.
>Stop making the story have such huge significance
Every Pokémon adventure doesn't have to be to save the world. This would give them a chance to actually write some interesting characters.
>HMs
No reason to do this. It crowds party slots and movesets. Just give the player items that do these things.
>Night/day cycle puzzles/gameplay elements that aren't visual effects
It's not fun or challenging. Pokémon appearing at night vs. day is fine, but other than that, keep it visual.
>Gym entrance "puzzles"
90% of the time they are either trivially easy or literally impossible to do anything but perfectly solve--either make them challenging or just remove them so there isn't tedious bullshit before gym leaders.
>Stop making the story have such huge significance
Every Pokémon adventure doesn't have to be to save the world. This would give them a chance to actually write some interesting characters.