>>25101380>You're still fucking mistaking having access to stuff with difficulty.No I'm not. They're the same fucking thing.
If EXP is so scarce that you have to grind a lot, the difficulty isn't balanced. If EXP is so abundant you're always 5 levels over every trainer, and thus you always have a huge stat advantage, the game isn't balanced either.
ORAS cuts the chaff, but also gives you such powerful options that makes the already easy battles a fucking joke. Because it's not the same beating a trainer with an imbalanced team and shitty AI with similar level Pokemon than beating the same trainer with a 5 levels above Mega Latios that tanks every move and OHKOs almost everything. Notice how the trainer is the fucking same, but the battle is much easier. Because you have access to far more powerful options.
Pokemon has always been easy, but regardless of how much you had to grind you couldn't be absolutely braindead when playing unless you were willing to grind until you were 10 levels above everyone. ORAS doesn't require you to think anymore, since is designed to make you overleveled on purpose and gives you ridiculosuly powerful pokemon even in the early game.
HGSS difficulty curve is far from perfect, but I don't see how you can defend Gen VI absolute lack of challenge as a good thing. It's not about grinding. It's about having pokemon so powerful compared to NPCs that thinking isn't required anymore.