>>25125746Standard RPG problem, really. Most non-mmo RPGs have problems managing the money curve
,at least in my experience. This might be related to level curve problems, but anyway, money becomes so abundant after the third gym because you have basically zero living costs. Getting new pokemon is completely optional, and you're not often far enough away from a pokemon center that your ground item supply won't last you. I would say they should add a budgeting and cost of living system to the game, but that would more than likely be done terribly and would needlessly bog down the game.
>>25125763>All different, and as much about trainer congregation as healing. Problem being most players would never noticed the nuanced differences between the centers, and getting players to congregate and do anything outside of an MMO setting for pokemon is borderline impossible.
>>25125763>>25126616>>25126623Tent idea is pretty cool.
>>25126603Holy shit if that was default the game would've been awful.
On the other hand, if the difficulty was sufficiently high and if the game interprets soft-resets/hard power off as losses, beating the game would actually mean something.But gamefreak would never be able to do anything like that without fucking it up horribly.