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Quoted By: >>25137634 >>25137972 >>25138358 >>25140622 >>25141412 >>25141426 >>25141814 >>25142259 >>25142798 >>25142811
ITT: we discuss how to make Pokémon less casual
> Pokémon centers now require a fee to heal, only being free if no money held (no more using it wily nilly)
> Pokéballs are more expensive (use them wisely)
> Gym leaders always use six Pokémon (no more betting on numbers to win)
> Gym leaders, Elite Four Pokémon level are based upon the player (no more grinding till win)
> Champion Pokémon are all max level, all max IV and EV, and he has access to every item on the game
> Fainting by a critical hit/super effective move has a chance of crippling the Pokémon, requiring a higher fee than usual to heal (avoid fainting)
Do add more.
> Pokémon centers now require a fee to heal, only being free if no money held (no more using it wily nilly)
> Pokéballs are more expensive (use them wisely)
> Gym leaders always use six Pokémon (no more betting on numbers to win)
> Gym leaders, Elite Four Pokémon level are based upon the player (no more grinding till win)
> Champion Pokémon are all max level, all max IV and EV, and he has access to every item on the game
> Fainting by a critical hit/super effective move has a chance of crippling the Pokémon, requiring a higher fee than usual to heal (avoid fainting)
Do add more.