>>25205034>>Buying items costs more money, you get less money for selling items.How does that increase the difficulty? That's just forcing the player to grind for money.
>>Experience gain is halved.Same here, you're just forcing the player to grind without increasing the actual difficulty of the game
>>Decreased capture rate.And again, along with the higher item cost players are going to be grinding more than playing the rest of the game. It doesn't add to the difficulty in the slightest.
>>Opponents land critical hits more often.Only if it's by fair means such as critical up moves, abilities or items. Giving the AI an unfair advantage isn't how you make a good RPG.
>>No Gen VI Exp. Share (or Exp. All) until post-game.Gen 6 Exp. Share is fine as is although it would be a good idea for them to add something along the lines of "now you can train a bunch of new pokemon quickly" so players realise how it's meant to be used
>>No Mega Evolution until post-game.How can you suggest the Gym Leaders use megas but not the player? That's an unfair advantage rather than true difficulty. It'll just force the player to grind until they outlevel the mega pokemon enough to one shot.
>>You have to pay to use the Pokemon Center.American pls go.
>>You know how traded Pokemon would disobey if you didn't have the right badge? Captured Pokemon now do the same.Great, now along with the rest of your suggestions you've rendered the game nigh unplayable because even attacking will be left up to a roll of the die.