>>25308651At the very least read the thread properly instead of making assumptions.
Anyway this is entirely about the safari zone, no other features anyone else bringing up any unrelated shit is just trying to gather up the shambles of their argument.
Getting to the point, side 1 is saying that the Safari Zone mechanics weren't player friendly and only added unnecessary tedium to the game where it wasn't needed and that the only solution to it was to remove it because while it was an interesting idea it ultimately can't work without imposing a large random element on the player.
Side 2 is adamant in thinking that no feature should be removed regardless of how it affects the game or if it's good or not because it represents cutting content and laziness.
> I came back here for the direct hype, but i'm already starting to regret it.That's always a bad idea, ever since injecting became a thing /vp/ has gone to utter shit even during the "quiet" months.