>>26477273Varied. Water isn't inherently bad, but Hoenn was too much. Another problem is that Hoenn had most of them back to back.
Look here:
>>26476059There's like 5-7 in a row, not even taking into account the dive routes.
Personally I love snowy locations, but those are rare and usually suck. Only Sinnoh did them good.
Deserts are usually the worst. Relic Castle was the closest I got to enjoying a deserty location.
Grass routes are comfy as long as there isn't too many, or they can get boring.
Swamps are underrated.
Mountains are GOAT. Mt. Silver and Coronet are very rewarding to explore.
Ruins are great, Alph remains one of the most intriguing locations to date.
Volcanoes are ok.
Spooky towers/houses are great, there should be at least 1 per gen IMO. Bonus points if they have good lore, or intrigue to them.
Speaking of lore, any location with lore to uncover is a plus IMO. OR/AS sucked dick, but Sea Mauville was a neat idea and a step in the right direction to keeping lorefags interested in the games. Piecing together the events and shit of that abandoned place was neat.
Ice caves are ok if they aren't too long.
Regular caves are hit and miss. Can be huge chores, or just boring.
Forests are shit. More than 1 per game, and you've lost me. Except Pinwheel, quite liked that one.
Basically, I like stuff that are comfy, creepy, or stand out. If it's another bread-n-butter forest/cave/water route.
What I want more of: Routes with houses, and generally lived in areas. I dont see why all the towns and cities should be combatless locations. Gen 5 had quite a few places like this, but thats about it.