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Quoted By: >>26584999 >>26585012 >>26585078 >>26585160 >>26585591
ALRIGHT, LEAK TIME! Gather 'round, kiddies!
Here's a bunch of stuff that will be outlined in the coming direct. Not all of it, but some of the more surprising stuff. There will be a bunch of new pokemon, but I'll let you be surprised with that.
>There's a reason the region is island based: DLC. They want to avoid another X/Y, content-sparse situation, and this was the solution they came up with. The game will be relatively sparse on launch, comparable to X/Y, but there is basically an entirely separate game's worth of content, including new islands, new gyms, new pokemon, both legendary and non-legendary, new moves, and new questlines, and a bunch of other goodies, to be released semi-regularly over the course of the next year.
>Burst Evolution. A pokemon that can Burst Evolve takes the power of all non-fainted pokemon and the trainer in the party and adds it to its own, as well as gaining a fifth Burst Move that can be used an infinite number of times. BUT: A Burst pokemon can't swap out, and If a Burst Pokemon faints, the trainer blacks out no matter what.
>With this game, they wanted to up the Global Community aspect, and discourage "Hoarder" players, meaning people who buy both versions of a game and trade only with themselves. Their solution: Nomad pokemon: Basically, pokemon, both new and old, whose appearance rarity is based entirely on your real-world location. The example used was Clefairy are only available if you're playing your game on the east coast of the US, while Geodude is only available if you're playing on the west coast of the US.
>New hold items: Totems. Type specific items that replace the holding pokemon's secondary type. An Exeggcute with a Water totem is Grass/Water, for example. The totems are also teased to have an effect on breeding
Here's a bunch of stuff that will be outlined in the coming direct. Not all of it, but some of the more surprising stuff. There will be a bunch of new pokemon, but I'll let you be surprised with that.
>There's a reason the region is island based: DLC. They want to avoid another X/Y, content-sparse situation, and this was the solution they came up with. The game will be relatively sparse on launch, comparable to X/Y, but there is basically an entirely separate game's worth of content, including new islands, new gyms, new pokemon, both legendary and non-legendary, new moves, and new questlines, and a bunch of other goodies, to be released semi-regularly over the course of the next year.
>Burst Evolution. A pokemon that can Burst Evolve takes the power of all non-fainted pokemon and the trainer in the party and adds it to its own, as well as gaining a fifth Burst Move that can be used an infinite number of times. BUT: A Burst pokemon can't swap out, and If a Burst Pokemon faints, the trainer blacks out no matter what.
>With this game, they wanted to up the Global Community aspect, and discourage "Hoarder" players, meaning people who buy both versions of a game and trade only with themselves. Their solution: Nomad pokemon: Basically, pokemon, both new and old, whose appearance rarity is based entirely on your real-world location. The example used was Clefairy are only available if you're playing your game on the east coast of the US, while Geodude is only available if you're playing on the west coast of the US.
>New hold items: Totems. Type specific items that replace the holding pokemon's secondary type. An Exeggcute with a Water totem is Grass/Water, for example. The totems are also teased to have an effect on breeding