>>26719143It has nothing to do with genres and all to do with usage.
3D is simply much more versatile than 2D and with enough effort can be made to look a lot like 2D too. Just look at Blazblue.
3D can be animated, rotated and deformed all with the same asset while sprites need to be redrawn for every frame of animation or else you get the mess that was B/W animations. And even then the animations are limited in the two axises the camera is parallel to.
2D only makes sense when a game's view is very static else you're just shooting yourself in the foot.