>>26738731Do you understand why a videogame is challenging? I mean, the very purpose of why videogames don't just lay it all down for you?
Let me give you an example. You know in the original Super Mario Bros you have those pointless holes in the ground? You know the ones I mean, not the big ones that actually pose a threat to your playing, but the really small ones - tiny fucking holes that only an idiot could find themselves falling down.
It's all about the risk/reward system that your brain enjoys. Those holes aren't actually there to pose a threat to you, they're there to give you a sense of accomplishment in that small area. Your brain is instinctively satisfied when it clears the easy obstacles which gives you the confidence to take on the bigger ones - this is all happening in your subconscious in the split second it takes you to jump across that ledge like it's nothing.
Once the confidence has been built, your brain really gets its rush of endorphins as you take on the legitimately challenging hole.
Go play Mario Maker and build a level where there is nothing but big challenges with none of the small ones inbetween - it will quickly get boring, yet you could argue that taking these challenges away is more convenient because it means you only have to focus on one thing.
Convenience isn't always a good thing, every time you gamble on your brain choosing the right move to get a super effective hit, even if it's water gun on a fire type, is a reward for your brain and that's what makes you say "I enjoy video games" those moments.