>>26749428I meant this sort of sarcastically, because catching pokemon would yield marginal collective exp. I mean seriously, even if you caught 100 pokemon you'd barely see much influence. Like wow, maybe 3 levels worth (depending on the level brackets, lets keep it relative though), "m-muh difficulty".
"shit players grind" This game is for children, CHILDREN. You know like 12 and under mostly? Yeah, wow, you're so much better than them because you had it "so hard" in the "old gens". Yunno, from what you're saying, you're telling me you can beat a level 15 team at level 5 (or even 10). If you mean to add more pokemon, then what's the difference between leveling one pokemon or having 6 weaker pokemon that all are too slow and don't have the hp to withstand one hit? Like either way you're trying to compensate for levels with more pokemon, which doesn't work anyway?
No, nobody has to "truly" grind in pokemon - not even the old gens. You just need reasonable levels from natural progression and a move to counter the next gym type. The only "difficulty" was that there was no exp share, so if your main mon couldnt learn the type of move you needed then you had to go catch one and train it individually. Which I guess... IS still grinding????? So idk about you, but killing a pidgey over and over again to have type counter at a reasonable level is neither difficult or necessary. It's just boring and offers no entertainment at all. I agree that gym leaders should be a challenge, but you're going to get the same outcome with the same team regardless of how you get exp. Like what's the difference between a team with 2 level 10 pokemon without exp share and catch exp, and a team with 2 level 10 pokemon with both? The only difference is that one takes much fucking longer for no reason to obtain the same results.
So yeah, keep your bullshit to yourself thanks.