>>26754065>They did in XY tooI doubt it. There was too many variables in trying to predict where the level was at.
Will the player go on a catching spree or not (yielding more exp)?
Will they use pokemon amie or not(1.2x EXP)?
Will they use EXP share or not (giving a total of 350% of EXP)?
Will they switch around pokemon frequently or not (giving 100% of exp to the pokemon that switched in instead of splitting it)?
Will they do any of the above in conjunction with each other or not?
EXP scaling would help (not fix) most of these issues.