>>26760151> Fighting the darkHere's my opinions...
I find that Golurk tends to handle dark OK, especially if you focus on it's bulky aspects. Did you know it learns fly? Something fun to think about, there.
Banette has a ton of utility with prankster to nerf the dark attacks (it's almost always physical!) and a surprisingly bulky mega. Without mega-evolving it's a more sturdy prankster than sableye, but really, it's better as a mega.
Mega sableye is the only ghost not weak to dark (hint hint!) but it's super slow and and not the best defender. Magic bounce is great against setup garbage and toxic spam, though. Just bear in mind it's not as good at attacking as the other mega ghosts, so use it only if you're sure the opponent is going to do setup crap (ex: they have skarmory, ferrothorn, shuckle or other obvious spike/stealth rock users on their side).
Regular gengar (NOT MEGA) screws with people nicely as levitate makes it immune to earth. It also makes a decent perish trap if you want to be a jerk.
Don't underestimate cofarigius. It's slow as mud, but mummy will wreck mons that rely on abilities like gale wings or regenerator. It can backfire if they have a slaking, though!
Dusknoir is OK. Think of it as a slightly harder hitting cofarigius. There's better ghosts, though. The only real benefit is that it's Shadow Sneak hits pretty hard.
Gourgeist and Trevenant are walls. Take out their fire/bug types then leech seed/phantom force things to death. Natural Cure is wonderful and the fact that these can't be seeded themselves is a bonus. Trevenant is beefier and hits harder, but gourgeist has many stat variants for better tweaking. It's all down to preference.
Shedinja is worthless. Any sort of setup or damaging status is a one hit KO. Pretty much every single pokemon can learn toxic meaning everything can kill it. It's too much of a risk to bother.
...can ya tell I love ghosts?