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No.26803183 View ViewReplyOriginalReport
Why does /vp/ get so fucking mad about mechanics that make the game more accessible, as if accessible = casual.

Gen 6's EXP Share, for example. It's literally designed to foster more ways to play the game, as opposed to the previous gens where you generally couldn't catch a wide variety of Pokemon and have them all be usable, as they'd be underleveled. EXP Share allows players to have a revolving door of Pokemon, allowing for a variety of teams over the course of a game.

And you guys fucking hate it because "it makes le games too easy1!!!". When in reality, you're using it wrong.

What are other quality of life changes and other mechanics designed to make play more accessible and fluid that /vp/ incorrectly attributes to "casualizing" and "ruining the difficulty" of the games? Don't mention IVs or breeding because autists take that too seriously to ever discuss