>>26853937The games ARE getting easier, but it has little to do with trainer's levels, pokémon or movesets.
They're getting easier because as more games are released, they have to introduce new things. These new options given to the player are rarely used by NPC trainers because, since they're optional (and overwhelming for newcomers), would make the game really hard for those who don't use them. People like to point out at Mega Evolution, Easy Legendaries and Exp.Share from Gen6 but each previous Gen has been making things easier and easier for the players that DO know how to use them.
As an example, I've been playing since Gen1 but for my GF, ORAS was the first Pokémon game she beated.
During my ORAS run, I knew how to use held items (Gen2), was sometimes selective with abilities (Gen3), my movesets were always according to the Pokémon highest attacking stat (Gen4) made use of unlimited TMs (Gen5) etc and on top of it all, I already knew the typings and match-ups of most Pokémon and had a balanced team all around. My GF, being ORAS her first Pokémon game, knew little of those things and built a team mostly of Pokémon she liked, without held items nor optimal movesets. Of course the game would be easier for me than before, when I didn't have those options. But for her, it was overwhelming to learn so many mechanics at once. I've been learning them Gen by Gen, for almost 20 years now. As a result, she found ORAS challenging while it was relatively easy for me, despite playing it as a Nuzlocke run, with Exp. share off, no legends and "Set" style.
If the games were tailored for us fans that have been playing for years, know the mechanics, typings, matchups etc by heart and know and use every option given to us, the games would be impossible for the rest (and the vast majority). A difficulty setting would be welcome but us fans can, at least, make optional challenges (like the Nuzlocke challenge) if we feel things are too easy for us.