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>Zap Cannon
>Type: Steel
>Special
>Power: 100
>Accuracy: 90%
>Effect: 20% chance to PRZ
Now it's basically a special version of Meteor Mash, since Steel types didn't have a strong special move yet.
>Nature Power
>Type: Grass
>Status
>Effect: +1 SpA, +1 Spe, +12% HP
A different take on Quiver Dance, gives a little recovery instead of a SpD boost. Fits the theme of grass types having a lot of recovery moves.
>Steamroller
>Type: Rock
>Physical
>Power: 120
>Accuracy: 100%
>Effect: User takes 1/3 recoil damage
An alternative to Stone Edge, trading recoil damage for better power + accuracy. Good for rock types with high HP.
>Psywave
>Type: Psychic
>Physical
>Power: 120
>Accuracy: 85%
>Effect: 10% chance to confuse
Gives Psychic types a good physical move (80 BP is the highest physical psychic move), a variant of Power Whip, Megahorn, etc
>Type: Steel
>Special
>Power: 100
>Accuracy: 90%
>Effect: 20% chance to PRZ
Now it's basically a special version of Meteor Mash, since Steel types didn't have a strong special move yet.
>Nature Power
>Type: Grass
>Status
>Effect: +1 SpA, +1 Spe, +12% HP
A different take on Quiver Dance, gives a little recovery instead of a SpD boost. Fits the theme of grass types having a lot of recovery moves.
>Steamroller
>Type: Rock
>Physical
>Power: 120
>Accuracy: 100%
>Effect: User takes 1/3 recoil damage
An alternative to Stone Edge, trading recoil damage for better power + accuracy. Good for rock types with high HP.
>Psywave
>Type: Psychic
>Physical
>Power: 120
>Accuracy: 85%
>Effect: 10% chance to confuse
Gives Psychic types a good physical move (80 BP is the highest physical psychic move), a variant of Power Whip, Megahorn, etc