>>26888380Honestly, I'd prefer something like Xenoblade that would allow you to search all over the world for pokemon in a big open environment, with rare pokemon being ones that are only available in certain hard to reach locations rather than being rare spawns, with legends being the rare spawns that only show up under particular conditions. You'd have to do something like set up a lightning rod during a thunderstorm to reactivate a dormant power plant to bring Zapdos down out of a nearby cave that is blocked off by a lightning barrier otherwise so you can't just fly into it, and various similar things relevant to other pokemon.
Beyond that, remove the level restrictions based on badges and have the gym leaders scale dynamically based on your level so that they're always a couple of levels ahead of you (or artificially inflated if you grind to max level) so that they're *always* a tough challenge, and do something similar for the villains, with their plots/schemes being triggered by various criteria as sort of a side-by-side to your rising through the ranks as a pokemon trainer, so you don't have to punctuate every gym with an evil team event, but rather you can grind out half the gyms before you're required to do their first mission, and then another four before you have to take on another, then you can complete the E4/Champ gauntlet and if you do before snuffing the bad guys out, their dialogue will change to something more serious now that they're facing the champ and their missions being at a very high level.
Pretty much make level caps irrelevant and untether the villains from the gym circuit so you can do either/or at whatever time you prefer, and make the players actually *earn* the rare pokemon by hunting them down instead of just mindless random encounters. It's entirely doable, but Gamefreak never will, because they're too set on keeping the status quo and cranking out an easy to make game every year to rake in cash instead of doing what fans want.