>>27040207I think the difficulty level was just poorly controlled. Depending on your starters, which you got locked into using constantly, you'd have a very different experience.
Doesn't help that for all the main story missions you can't even switch the order of your team. So your short-range fighter might be stuck doing nothing, and your squishy long-range damage dealer is leading the party.
The game also throws level 50 pokemon at you at damn near the very start of the game - sure, they're unable to be used for a bit once you take them out, but you collect so many of the damn things that you can just roflstomp your way in there with them if you wanted to.
And the final nail in the coffin of the levels being whack: you end the game usually having barely gone up eight levels during the course of it. At level 23 or so.
I just get the impression that they wanted to do so much more with the game and ran out of time.