>>27266224Why not, exactly?
The game already makes heavy use of multi-cut camera angles. It's not at all ridiculous to suggest that mons be Drawn To Scale, they can use the close-up onside camera angles to show the small mon's attack, and then the same on the opposite side (with a further zoom-out) to show the big mon's reaction, and only use the winding-overhead full match cams to highlight the size discrepancy.