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– After two games of Pokemon being displayed in 3D instead of pixel art (X/Y and Omega Ruby/Alpha Sapphire), the designers already had a very deep understanding on giving Pokemon expressions. That’s why the Pokemon in this game are being designed by considering their movements.
– They want players to understand a Pokemon by observing their movements in game footage. For example, (the grass starter) Rowlet may have a simple design in its still images, but it can do things like tilting its neck, or its body thinning down when fainting. Even though there are not too many design lines, they think they could generate interest and charm as a living creature with such movements.

>Even though there are not too many design lines
>not too many design lines
>not too many
>not many
>not