>>27356345Oh I don't know, additional plot/story elements likely tied to visiting a previous region for interesting reasons, which would be built on a set of mechanics that either re-work how important your level is, continue to increase difficulty past ~50 instead of just not doing that for no reason like they usually do, or finding a satisfying way to restrict what Pokemon you take with you like how the anime writers manage with ash literally every time the show rolls over?
How about some shit like that? You know, effort put into the design of the game... Like the devs fucking job