>>27832328I had a feeling I was butchering Beat Up's exact mechanics.
>SubmissionFighting typed physical move with 80 bp and 80 acc, recoil, only notable for being a TM in Gen 1 where almost everything could learn it.
>Ally SwitchIncreased priority move that swaps positions with an ally in double/triple battles.
>BelchPoison typed special move 120 BP can only be used if the pokemon ate a berry during this battle.
>BestowGive the target your held item.
>BlockPrevents escape
>Coil+1 attack, +1 defense, +1 accuracy
>Dual ChopDragon typed physical move, hits twice, 40 BP, Axew's signature
>Eerie Impulse-2 special attack to target
>ElectrifyTarget's next move is electric type
>Fairy ShieldI was going to say it was one of Klefki's obscure signature moves but that's Crafty Shield
>Happy HourAmulet Coin effect, event only
>Head ChargeNormal physical move with 120 BP and recoil, Bouffalant's signature
>Heat CrashFire type physical Heavy Slam
>Ice BurnIce type special, 140 BP charge move with a chance to burn, Bonus points Freeze Shock is the same with a chance to paralyze and physical instead. Signature of the Kyurem fusions.
>Light of RuinFairy type special 140 bp with 50% recoil, signature of Edgy Floette
>Magnetic FluxYou got me.
>Night DazeDark type special move that has a chance to lowers target's accuracy and has 85 BP. Has 90 or 95 accuracy. Zoroark's signature.
>Noble Roar-1 attack/-1 special attack to target, Pyroar's signature.
>Parting GiftParting Shot* -1 attack/-1 special attack to target, then switches out user. Pangoro's signature, Use against magic bouncers in obscure OM's for best effect.
>Relic SongMeloetta's signature and transformation move, 75BP normal special with 10% chance of sleep.
>Rock WreckerRock type giga impact.
>Sharpen+1 attack
>Shift Gear+1 attack, +2 speed, Klinklang's signature
>Thousand Arrows and Thousand WavesZygarde's unreleased signature, ground type and hit ground immunes I think.
>Venom DrenchSome gimmick