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Quoted By: >>27845708 >>27845732 >>27845741 >>27845774 >>27845941 >>27846231
How would you buff the grass type /vp/?
Let's be honest, it needs one. It has 5 weaknesses, and is not very effective against 7 types.
1 - I'd remove that x2 weakness to flying. Grass types being weak to flying types never really made sense to me. Birds live in trees, but for the most part never harm them, except for woodpeckers I guess. Trees get knocked over during tornadoes and hurricanes, but so do lots of other things. That weakness needs to go, it is so arbitrary and I never saw anyone question it because it's been there since gen 1.
2 - Grass does neutral damage against steel now. Main reason for this is the fact that abandonned buildings eventually get overrun by vegetation.
3 - All grass types regain 1/16 of their HP in sunlight and rain. Basically a weather dependant leftovers.
Wha do y'all think?
Let's be honest, it needs one. It has 5 weaknesses, and is not very effective against 7 types.
1 - I'd remove that x2 weakness to flying. Grass types being weak to flying types never really made sense to me. Birds live in trees, but for the most part never harm them, except for woodpeckers I guess. Trees get knocked over during tornadoes and hurricanes, but so do lots of other things. That weakness needs to go, it is so arbitrary and I never saw anyone question it because it's been there since gen 1.
2 - Grass does neutral damage against steel now. Main reason for this is the fact that abandonned buildings eventually get overrun by vegetation.
3 - All grass types regain 1/16 of their HP in sunlight and rain. Basically a weather dependant leftovers.
Wha do y'all think?