Quoted By:
If I had to make one, It'd probably be something like a fighting game with raising sim elements. Likely 2D with 3D models.
>player can have a team of three monsters. While one is participating in a battle, the benched monsters can assist the fighter (similar to Marvel vs Capcom) as long as they aren't KO'd, at the risk that the opponent's attacks can damage them. The player cannot swap monsters mid-battle, having to wait until the next round (rounds ends as soon as one monster is KO'd or one is disqualified by having the least health via time out).
>have a mix of cute, silly and cool monsters in the roster to appeal to as wide an audience as possible
>to avoid the hitbox problem associated with tiny characters in fighting games, all monsters will functionally be "fully evolved", making them a proper size for combat. If breeding is a feature and they have to start small, they cannot participate in battles until they're fully grown (though they can still be trained).
>the monsters are visually customizable, with unlockable accessories and even specific body parts available
>the monsters can be trained, improving their stats and even their battle moves when possible
>for multiplayer, rental monsters are available, allowing players to use any monsters they want with the tradeoff that the rental monsters are likely suboptimal
>"legendary" monsters would likely be comparable to fighting game bosses, pulling off bullshit special moves (Screen filling laser beams, resurrection ability, etc). They can be added to the player's team, with the tradeoff that they require all three slots instead of one, since they're too powerful otherwise. Also cannot lose by time out, unless fighting another "legendary"