[10 / 4 / ?]
Quoted By: >>28021608 >>28021641 >>28021792
>Pokemon now have six move slots (not including Z moves)
>Usable EVs are increased to 2046 as is the limit on each stat to 1023
>Egg groups now also function as a totally separate type with their own effectiveness and STAB that is calculated independently
>Pokemon can be leveled up to level 255
>Stats can now be four digits instead of just three
>HP altering natures introduced
>Pokemon now have two, non overlapping natures
>Triple typed Pokemon now exist
>Primary, Secondary and Tertiary STAB now exist, with Primary STAB being a 2x multiplier, Secondary STAB being a 1.75x multiplier and Tertiary STAB being a 1.5x multiplier
>Primary, Secondary, and Tertiary weaknesses/resistances also exist in a similar manner to the STABs
>Monotypes now have a unique MonoSTAB that is a 3x multiplier
>Moves can now have multiple STABs applied to them
>Crits now do triple damage
>IV range is increased to 0-127
>PV (Personality Value) now also has a small effect on Stats but differently from IVs or EVs
>Speed now only increases the likelihood of attacking, instead of guaranteeing it. e.g. if x Pokemon has twice as much Speed as y Pokemon, x is twice as likely to attack first, but y could still attack first, in percentages this scenario would be about 66%-33%, so in essence there is always a 'speed tie' in the sense that attacking first is not guaranteed in the same priority bracket
>battles are now autoleveled to 10 in Flat rules
>Fog is now a legitimate weather condition that is permanently on the field once introduced and can only be removed with Defog
>Weight is now factors into physical damage with the damage increase/reduction being determined by how much the weight of the Pokemon differ, of which the calculation is separately calculated then stacked on top of the normal damage calculation
>The total amount of Stat multipliers allowed in battler are now doubled from the stage multipliers of -6 to +6 to -12 to +12
>Amie Boosts now apply online
>There is now a dodge mechanic
>Usable EVs are increased to 2046 as is the limit on each stat to 1023
>Egg groups now also function as a totally separate type with their own effectiveness and STAB that is calculated independently
>Pokemon can be leveled up to level 255
>Stats can now be four digits instead of just three
>HP altering natures introduced
>Pokemon now have two, non overlapping natures
>Triple typed Pokemon now exist
>Primary, Secondary and Tertiary STAB now exist, with Primary STAB being a 2x multiplier, Secondary STAB being a 1.75x multiplier and Tertiary STAB being a 1.5x multiplier
>Primary, Secondary, and Tertiary weaknesses/resistances also exist in a similar manner to the STABs
>Monotypes now have a unique MonoSTAB that is a 3x multiplier
>Moves can now have multiple STABs applied to them
>Crits now do triple damage
>IV range is increased to 0-127
>PV (Personality Value) now also has a small effect on Stats but differently from IVs or EVs
>Speed now only increases the likelihood of attacking, instead of guaranteeing it. e.g. if x Pokemon has twice as much Speed as y Pokemon, x is twice as likely to attack first, but y could still attack first, in percentages this scenario would be about 66%-33%, so in essence there is always a 'speed tie' in the sense that attacking first is not guaranteed in the same priority bracket
>battles are now autoleveled to 10 in Flat rules
>Fog is now a legitimate weather condition that is permanently on the field once introduced and can only be removed with Defog
>Weight is now factors into physical damage with the damage increase/reduction being determined by how much the weight of the Pokemon differ, of which the calculation is separately calculated then stacked on top of the normal damage calculation
>The total amount of Stat multipliers allowed in battler are now doubled from the stage multipliers of -6 to +6 to -12 to +12
>Amie Boosts now apply online
>There is now a dodge mechanic